![]() ![]() In the next area, continue away from where you exited and towards the other ‘island’ with the orange tower. Place the window block near the door so you can jump on it and onto the door. Turn around and ‘pick up’ the window, which is a block. When you approach the door, you’ll find that it’s too high to reach. From there, continue on to a window that leads to another white corridor. Go through it, into the white corridor and white room. Head through it.Ĭontinue through here to find an Exit sign pointing to the next doorway. In the ring-shaped office with the many drawing cabinets and pages, look for a cabinet that’s away from the wall and casting a shadow on the wall. In the white corridor past the door, go straight onwards. Approach it, then continue on through the rain to the next doorway. Go past it and continue straight onwards to find a doorway in the distant mist. Head through the doorway, into the Reception room. In the next room, pick up the large black panel and set it aside to reveal a doorway. Enter the dark door and then walk through to the doorway with the white frame.įrom here, proceed through the black gap in the floor, then the white gap in the floor, and then another black gap. Wait for the tower to appear and approach it. Walk through the paradoxical doorway.Ĭontinue on to the original room. This will cause a paradox in the doorway. Pick up the building block and walk through the neighbouring corridor with it, through the door that the building block’s door leads to. If you make it larger and go through it, you’ll find that it leads to a doorway in the neighbouring corridor. Pick up the second-to-right block of the building. ![]() Level 8Īfter you wake up, head over to the table with the small model building. Many of the best parts of Superliminal involve figuring out a tricky puzzle by yourself, so I recommend you only consult this guide when you absolutely are stuck!įor more information on Superliminal, check out the official website here. Welcome to the Into Indie Games walkthrough of Superliminal! Watch the ending and complete the game! Congratulations! Make sure to check out the other Adventure Escape games if you haven’t yet.10 Jul, 2020 Stuck in Superliminal? Find out how to solve the final level of the game, including causing a paradox and getting past a chessboard. Each time you play will be different, so you’re on your own for this. Then, close up the boarders and fill in an area around her until she has nowhere to move. First, focus on keeping her from getting off the board. ![]() Completely surround Carla so she can’t escape. If Carla makes it to the edge of the grid, you’ve failed to capture her. Tap to place a barrier Carla can’t cross. Now the image will clear up and you can see who was tipping off the gang!ġ0. The easiest way to do that one is to copy the first image exactly, and then go over it with the second image. The third one asks you to directly combine the two - this means that any squares that overlap get negated. The second one asks you to invert the colors. You’ll have to do this for three different patterns. You need to look at the pattern in the first two rows and then fill in the third one on the third row based on that pattern. Now we have to solve what looks like a picross puzzle of some sort. So enter 26 into the keypad and press ENTER.ĩ. Circle + square + pentagon + circle = password. Now you have a couple of rows with just a square left. Then there’s a row with three pentagons and one star, adding up to 33. The easiest one to figure out is the pentagon because there’s a row of just four of them. So let’s figure out what number each shape represents. The hint is to add the circle, square, pentagon, and the circle again to get the number. The clue for the password is the poster with the shapes on it. Now we can look at the USB stick on the computer. Then tie the rope to it to make a stretcher.Ĩ. And last, use the axe on the stool in the corner. His leg is broken, so use the rulers and cable ties as a makeshift splint. We need to help Bill! Pick up the two rulers, cable ties, cloth, and plastic wrap. Then, use the shovel to pick up some sand and shovel it onto the boxes. For the boxes, use the multi-tool to cut open a sack of sand. Then, place the baking sheet over it to put out the flames. Then, use the tongs to grab each paint can and drag it to the water. Use the fire extinguisher to put out the flames on the fuse box. Pick up the multi-tool, tongs, fire extinguisher, shovel, rope, and baking sheet. Now that you’re free, time to put out the fire. ![]()
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