![]() ![]() Whereas The Division 2 just gives you a reason to shoot anyone who isn't on your side Anthem attempts to establish motives and desires linked to the most important characters. However, unlike The Division 2 Anthem does take some steps to create bonds between the player and the world around them. Neither story offers much substance in terms of impressive characters or deep revelations. In Anthem. the player is charged with stopping the Monitor who is seeking the Anthem of Creation for his own malicious desires. back from the various factions that have taken over and reestablish order. In The Division 2, it's your job to take Washington D.C. However, which is better? Does Anthem soar to heights beyond The Division 2's reach or does Ubisoft latest game topple BioWare's game? Let's find out.īoth Anthem and The Division 2 sport a mediocre story. Anthem and The Division 2was atop the most acclaimed releases, both following the looter-shooter system popularized by the Borderlands series and the live service model that has become increasingly more prevalent among publishers. In The Division 2, the action switches from New York to Washington and, once again, you're entering a city in complete meltdown and anarchy, and must pretty much restore a semblance of order single-handed.The first few months of 2019 has started off with a bang, with several high-profile releases. ![]() As in The Division, you're an agent of the Strategic Homeland Division, created to restore order after a national emergency - which was the release of a virus that killed off vast swathes of the population and left America's cities abandoned by ordinary citizens and overrun with military factions. It doesn't really have a coherent story - rather a premise which, admittedly, is a decent one. If you're expecting narrative thrust from The Division 2, prepare to be disappointed. So if you die, you will have to respawn at the nearest safehouse or settlement. It throws a lot of enemies at you, of escalating skills and abilities, with some that are essentially bosses, and, while it is checkpointed once you start a mission, it isn't when you're just engaging in freeplay. It doesn't really matter if the odd player drops out as The Division 2 scales its difficulty accordingly - but it is worth bearing in mind that it's definitely harder to play as a solo operator. Whether such a complex game can grab the public imagination remains to be seen, but you have to respect Ubisoft for the impressive manner in which it has honed the franchise's vision. It certainly feels as though it has benefited from the sort of dress rehearsal for the genre that the first game offered, and it makes the likes of Anthem feel half-formed and lacking in depth. It looks superb - its vision of a post-pandemic, extensively wrecked Washington is chillingly believable - and it's really absorbing and addictive to play. Whatever your opinions on the merits or otherwise of games-as-a-service model that underpins The Division 2, it's tricky to find fault with it. Ubisoft has already set out an extensive roadmap of new elements it will add to The Division 2 to keep people playing it and as far as any existing games-as-a-service are concerned, it looks like it is in at least as good a position as any when it comes to sustaining interst indefinitely. ![]() When that happens, there is one slightly annoying aspect: all your good work towards is disrupted by a new fearsome faction called the Black Tusk.īut even that makes a form of sense, since it gives The Division 2 a compelling endgame - something its predecessor sorely lacked. It's a very meaty game - expect to spend 30 to 40 hours working your way through the story and up to the level 30 milestone, before the endgame kicks in. The Division 2 is huge and complex, but its complexity has logic behind it. ![]()
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